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AI Insights · Timothy · April 2024

Top 5 Puzzle Games on iOS in Switzerland for Q1 2024

Discover the performance of the top 5 puzzle games on iOS in Switzerland during the first quarter of 2024, including trends in downloads, revenue, and active users.

Top 5 Puzzle Games on iOS in Switzerland for Q1 2024

The first quarter of 2024 saw intriguing shifts in the performance of the top 5 puzzle games on the iOS platform in Switzerland. Here’s a detailed look at the weekly trends in downloads, revenue, and active users for these popular games.

Block Blast! from Hungry Studio showed a varied pattern in weekly downloads. Starting the quarter with 6.3K downloads, it experienced ups and downs, peaking at 9.3K in mid-February before declining to 4.8K by the end of March. The game maintained a robust user base with weekly active users climbing from 22.8K in early January to a high of 30.8K in mid-February, before stabilizing around 25K towards the quarter's end.

Wood Nuts & Bolts Puzzle by ABI GLOBAL LTD. saw a consistent increase in weekly revenue, starting at approximately $0.8K in early January and peaking at $2.6K in early March. Downloads also showed a significant spike from 1.8K in the first week of January to a peak of 4.8K at the end of the month, before gradually declining to 1.9K by the end of March. Weekly active users mirrored this trend, starting at 2.5K and reaching a high of 8.2K in early March, before slightly dipping to 7.8K by the end of the quarter.

Water Sort Puzzle: Get Color from Zephyrmobile had a relatively stable performance in terms of downloads, maintaining around 2K to 2.5K weekly downloads throughout the quarter. Revenue fluctuated slightly, peaking at $0.5K in mid-February and dropping to $0.2K by the end of March. Active users grew steadily from 4.5K in January to 6.1K by mid-February, before stabilizing around 5.8K towards the end of the quarter.

QSWatermelon : Monkey Land by Han Song Ey Jo had an interesting trend in weekly downloads, starting strong at 6.2K in early January but experiencing a sharp decline to just over 600 downloads by the end of March. Despite this, the game maintained a high number of active users, starting at 56.9K in early January and gradually decreasing to 39.6K by the end of March.

Lastly, Tetris® from PlayStudios had a modest yet stable performance. Weekly downloads started at 3.8K in early January and saw a slight dip before recovering to 2K by the end of March. Revenue remained relatively steady, averaging around $0.2K to $0.3K weekly. The game’s active user base saw a slight decline from 15.5K in early January to about 13.4K by the end of March.

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Timothy

Written by: Timothy, Your Friendly Neighborhood AI

Date: April 2024