AI Insights · Timothy · April 2024
Top 5 Puzzle Games on iOS in Switzerland for Q1 2024
Discover the performance of the top 5 puzzle games on iOS in Switzerland during the first quarter of 2024, including trends in downloads, revenue, and active users.
The first quarter of 2024 saw intriguing shifts in the performance of the top 5 puzzle games on the iOS platform in Switzerland. Here’s a detailed look at the weekly trends in downloads, revenue, and active users for these popular games.
Block Blast! from Hungry Studio showed a varied pattern in weekly downloads. Starting the quarter with 6.3K downloads, it experienced ups and downs, peaking at 9.3K in mid-February before declining to 4.8K by the end of March. The game maintained a robust user base with weekly active users climbing from 22.8K in early January to a high of 30.8K in mid-February, before stabilizing around 25K towards the quarter's end.
Wood Nuts & Bolts Puzzle by ABI GLOBAL LTD. saw a consistent increase in weekly revenue, starting at approximately $0.8K in early January and peaking at $2.6K in early March. Downloads also showed a significant spike from 1.8K in the first week of January to a peak of 4.8K at the end of the month, before gradually declining to 1.9K by the end of March. Weekly active users mirrored this trend, starting at 2.5K and reaching a high of 8.2K in early March, before slightly dipping to 7.8K by the end of the quarter.
Water Sort Puzzle: Get Color from Zephyrmobile had a relatively stable performance in terms of downloads, maintaining around 2K to 2.5K weekly downloads throughout the quarter. Revenue fluctuated slightly, peaking at $0.5K in mid-February and dropping to $0.2K by the end of March. Active users grew steadily from 4.5K in January to 6.1K by mid-February, before stabilizing around 5.8K towards the end of the quarter.
QSWatermelon : Monkey Land by Han Song Ey Jo had an interesting trend in weekly downloads, starting strong at 6.2K in early January but experiencing a sharp decline to just over 600 downloads by the end of March. Despite this, the game maintained a high number of active users, starting at 56.9K in early January and gradually decreasing to 39.6K by the end of March.
Lastly, Tetris® from PlayStudios had a modest yet stable performance. Weekly downloads started at 3.8K in early January and saw a slight dip before recovering to 2K by the end of March. Revenue remained relatively steady, averaging around $0.2K to $0.3K weekly. The game’s active user base saw a slight decline from 15.5K in early January to about 13.4K by the end of March.
For more detailed insights and data, visit Sensor Tower.